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package sample3d;
import javafx.application.Application;
import javafx.scene.paint.Color;
import my3d._math3d;
import my3d._math3d.*;
import my3d._shape3d;
import my3d._slider_dialog;
import my3d._slider_dialog.*;
import my3d._viewer3d4;
import my3d._viewport3d;
import my3d._viewport3d2;
public class _sample10 extends _viewer3d4 {
public static void main(String... args) {
Application.launch(args);
}
@Override public int get_view_width() { return 400; }
@Override public int get_view_height() { return 400; }
private static final Color SELECTED_COLOR = Color.RED;
protected static final int PART_NUM = 6, JOINT_NUM = 10, POSE_NUM = 4;
private static int get_index(int index) {
return (index < 2) ? index : (index / 2 + 1);
}
protected static class _pose {
private double[][] all_params;
public _quaternion[] joints;
public _pose() {
all_params = new double[PART_NUM][3];
joints = new _quaternion[JOINT_NUM];
for (int i = 0; i < JOINT_NUM; i++)
joints[i] = new _quaternion();
for (int i = 0; i < PART_NUM; i++)
calc_joint(i);
}
public double[] get_params(int index) {
return all_params[index];
}
public double[] get_params(int index, double[] params) {
System.arraycopy(all_params[index], 0, params, 0, 3);
return params;
}
public void set_params(int index, double[] params) {
System.arraycopy(params, 0, all_params[index], 0, 3);
calc_joint(index);
}
private static _vector v_buf = new _vector();
private static _quaternion q_buf1 = new _quaternion(), q_buf2 = new _quaternion();
private void calc_joint(int index) {
double[] params = all_params[index];
double t1, t2, t3;
t1 = params[0] * Math.PI / 180;
t2 = params[1] * Math.PI / 180;
t3 = params[2] * Math.PI / 180;
if (index == 0) {
_quaternion.euler(t1, t2, t3, joints[0]);
} else if (index == 1) {
_math3d.mul(
_quaternion.rot_y(t2, joints[1]),
_math3d.mul(
_quaternion.rot_x(t1, q_buf1),
_quaternion.rot_y(t3, q_buf2), q_buf2),
joints[1]);
} else {
_math3d.mul(
_quaternion.rot_v(
v_buf.set(Math.cos(t1), 0, -Math.sin(t1)), t2, q_buf1),
_quaternion.rot_y(t1, q_buf2),
joints[2 * index - 2]);
_quaternion.rot_x(t3, joints[2 * index - 1]);
}
}
}
private static final String[] PART_NAMES = {
"胴体", "頭", "右腕", "左腕", "右足", "左足"
};
private static final _slider_data[][] PART_DATA_LIST = { {
new _slider_data("垂直", 180, -180, 0),
new _slider_data("水平", 180, -180, 0),
new _slider_data("傾き", -180, 180, 0),
}, {
new _slider_data("曲げ(縦)", -20, 80, 0),
new _slider_data("曲げ(横)", 90, -90, 0),
new _slider_data("ねじれ", 90, -90, 0),
}, {
new _slider_data("ねじれ", 90, -90, 0),
new _slider_data("曲げ(上腕)", -225, 75, 0),
new _slider_data("曲げ(前腕)", -180, 0, 0),
}, {
new _slider_data("ねじれ", 90, -90, 0),
new _slider_data("曲げ(太もも)", -180, 20, 0),
new _slider_data("曲げ(すね)", 0, 180, 0),
} };
protected _pose[] all_pose = new _pose[POSE_NUM];
protected _pose curr_pose;
private _slider_dialog[] part_dlgs = new _slider_dialog[PART_NUM];
private _shape3d[] shapes = new _shape3d[PART_NUM];
private _transform[] tf_joints = new _transform[JOINT_NUM];
private int part_index;
@Override
public void init_scene(_viewport3d vp) {
set_animation_enable(true);
_viewport3d2 vp2 = (_viewport3d2)vp;
set_scene_angle(-30, 210);
set_horz_slider_range(360, 0);
vp2.sun_vector.set(1, -3, -2);
vp2.scene_transform.position.set(0, 0, 25);
vp2.set_zsort_enable(true);
add_app_menu((index) -> {
set_anim_pos(index / 4.0);
},
"rポーズ1", "rポーズ2", "rポーズ3", "rポーズ4"
);
for (int i = 0; i < POSE_NUM; i++)
all_pose[i] = new _pose();
_shape3d shape;
// 胴体
shape = _shape3d.create_box(2, 4, 1);
shape.transform(new _transform(new _vector(0, 4, 0)));
shapes[0] = shape;
tf_joints[0] = new _transform();
// 頭
shape = _shape3d.create_box(1, 1, 1);
shape.transform(new _transform(new _vector(0, 1, 0)));
shapes[1] = shape;
tf_joints[1] = new _transform(new _vector(0, 8, 0));
// 腕
shape = _shape3d.create_box(0.6, 2, 0.6);
shape.transform(new _transform(new _vector(0, -2, 0)));
shapes[2] = shape;
shapes[3] = (_shape3d)shape.clone();
// 脚
shape = _shape3d.create_box(1, 2.5, 1);
shape.transform(new _transform(new _vector(0, -2.5, 0)));
shapes[4] = shape;
shapes[5] = (_shape3d)shape.clone();
for (int i = 0; i < 2; i++) {
int sign = (i == 0) ? 1 : -1;
tf_joints[i * 2 + 2] = new _transform(new _vector(sign * 2.6, 8, 0));
tf_joints[i * 2 + 3] = new _transform(new _vector(0, -4, 0));
tf_joints[i * 2 + 6] = new _transform(new _vector(sign, 0, 0));
tf_joints[i * 2 + 7] = new _transform(new _vector(0, -5, 0));
}
// ダイアログ
_slider_dialog dlg;
for (int i = 0; i < PART_NUM; i++) {
dlg = new _slider_dialog(stage, PART_NAMES[i],
(params) -> {
if (curr_pose == null) return;
curr_pose.set_params(part_index, params);
repaint();
},
PART_DATA_LIST[get_index(i)]
);
dlg.focusedProperty().addListener((ov, prev, curr) -> {
if (curr) {
for (int j = 0; j < PART_NUM; j++) {
if (part_dlgs[j].isFocused()) {
shapes[j].set_color(SELECTED_COLOR);
part_index = j;
}
}
} else {
shapes[part_index].set_color(null);
}
repaint();
});
part_dlgs[i] = dlg;
}
view.setOnMouseClicked((evt) -> {
vp2.pick(evt.getX(), evt.getY(),
(shape_index, face_index) -> {
if (shape_index == -1) return;
int index = get_index(shape_index);
if (!part_dlgs[index].isShowing())
part_dlgs[index].showAndWait();
else
part_dlgs[index].requestFocus();
});
repaint();
});
}
private _quaternion q_buf = new _quaternion();
@Override
public void render(_viewport3d vp) {
double pos = get_anim_pos() * 4;
int index = (int) pos;
pos -= index;
index %= 4;
if (pos == 0) {
if (curr_pose == null || (curr_pose != all_pose[index])) {
curr_pose = all_pose[index];
for (int i = 0; i < PART_NUM; i++)
part_dlgs[i].init_values(curr_pose.get_params(i));
}
} else if (curr_pose != null) {
curr_pose = null;
}
_quaternion[] qa1 = all_pose[index].joints;
_quaternion[] qa2 = all_pose[(index + 1) % 4].joints;
for (int i = 0; i < JOINT_NUM; i++)
_math3d.slerp(qa1[i], qa2[i], pos, q_buf).to_matrix(
tf_joints[i].orientation);
// 胴体
vp.push_transform(tf_joints[0]);
vp.render_shape(shapes[0]);
// 頭
vp.push_transform(tf_joints[1]);
vp.render_shape(shapes[1]);
vp.pop_transform();
// 腕と脚
for (int i = 0; i < 4; i++) {
vp.push_transform(tf_joints[2 * i + 2]);
vp.render_shape(shapes[i + 2]);
vp.push_transform(tf_joints[2 * i + 3]);
vp.render_shape(shapes[i + 2]);
vp.pop_transform();
vp.pop_transform();
}
}
}