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package sample; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.canvas.Canvas; import javafx.scene.canvas.GraphicsContext; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; public class _billiard extends Application { public static void main(String... args) { Application.launch(args); } private static final int VIEW_W = 400, VIEW_H = 300; private GraphicsContext gc; @Override public void start(Stage stage) throws Exception { BorderPane pane = new BorderPane(); Scene scene = new Scene(pane); stage.setScene(scene); Canvas view = new Canvas(VIEW_W, VIEW_H); pane.setCenter(view); gc = view.getGraphicsContext2D(); draw(); stage.show(); } private static final double BALL_R = 35, STEP_X = 70, STEP_Y = 60; private void draw() { gc.setTransform(1, 0, 0, -1, VIEW_W / 2, VIEW_H / 2); // 10個のボールを描く double y = (STEP_X - STEP_Y) / 2; for (int n = 1; n <= 4; n++) { for (int i = 0; i < n; i++) gc.strokeOval((i - n / 2.0) * STEP_X, (2 - n) * STEP_Y - y, STEP_X, STEP_X); } // ボールを収める3角形のラックを描く for (double r = BALL_R + 5; r <= (BALL_R + 15); r += 10) { gc.beginPath(); gc.arc(0, 1.5 * STEP_Y, r, r, -30, -120); gc.arc(-1.5 * STEP_X, -1.5 * STEP_Y, r, r, -150, -120); gc.arc(1.5 * STEP_X, -1.5 * STEP_Y, r, r, -270, -120); gc.closePath(); gc.stroke(); } } }