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package sample;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import my3d._line_art3d;
import my3d._math3d;
import my3d._math3d._transform;
import my3d._scene3d;
import my3d._shape3d;
public class _bokutou extends Application {
public static void main(String... args) {
Application.launch(args);
}
private static final int VIEW_W = 400, VIEW_H = 300;
private GraphicsContext gc;
private _line_art3d line_art;
@Override
public void start(Stage stage) throws Exception {
BorderPane pane = new BorderPane();
Scene scene = new Scene(pane);
stage.setScene(scene);
Canvas view = new Canvas(VIEW_W, VIEW_H);
pane.setCenter(view);
gc = view.getGraphicsContext2D();
// 情景の設定
_scene3d scene3d = new _scene3d();
scene3d.angle(-20, -10); scene3d.position(0, 0, 100);
scene3d.add_angle_listener(stage.getScene(), () -> draw());
// ラインアート情報の作成
line_art = new _line_art3d(gc, VIEW_W, VIEW_H, scene3d.get_transform());
_transform tf_toushin, tf_tsuka;
_shape3d toushin, tsuka, border;
// 刀身の追加
tf_toushin = new _transform(0, 0, -30, 0, 0, 0);
toushin = _shape3d.create_box(6, 60, 2, tf_toushin);
line_art.add_shape(toushin);
// 柄の追加
tf_tsuka = new _transform(0, 45, 0, 0, -10, 0);
_math3d.mul(tf_toushin, tf_tsuka, tf_tsuka);
tsuka = _shape3d.create_box(10, 3, 10, tf_tsuka);
line_art.add_shape(tsuka);
// 境界線の追加
border = _shape3d.border(toushin, tsuka);
line_art.add_shape(border);
draw();
stage.show();
}
private void draw() {
line_art.draw();
}
}