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package sample;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import my3d._line_art3d;
import my3d._math3d;
import my3d._math3d._transform;
import my3d._scene3d;
import my3d._shape3d;
public class _triangle extends Application {
public static void main(String... args) {
Application.launch(args);
}
private static final int VIEW_W = 400, VIEW_H = 300;
private GraphicsContext gc;
private _line_art3d line_art;
@Override
public void start(Stage stage) throws Exception {
BorderPane pane = new BorderPane();
Scene scene = new Scene(pane);
stage.setScene(scene);
Canvas view = new Canvas(VIEW_W, VIEW_H);
pane.setCenter(view);
gc = view.getGraphicsContext2D();
// 情景の設定
_scene3d scene3d = new _scene3d();
scene3d.angle(0, 0); scene3d.position(0, -5, 100);
scene3d.add_angle_listener(stage.getScene(), () -> draw());
// ラインアート情報の作成
line_art = new _line_art3d(gc, VIEW_W, VIEW_H, scene3d.get_transform());
// 2つのトランスフォームを作成する
_transform tf = new _transform(-90, 0, 0, 0, -10, 0);
double[][] m_rot5y = new double[3][3];
_math3d.rot_y(-5, m_rot5y);
_math3d.mul(m_rot5y, tf.ori, tf.ori);
_transform tf_rot120z = new _transform(0, 0, 120, 0, 0, 0);
// 3角形を作る
_shape3d sh;
for (int i = 0; i < 3; i++) {
sh = _shape3d.create_rect(60, 6, tf);
line_art.add_shape(sh);
_math3d.mul(tf_rot120z, tf, tf);
}
draw();
stage.show();
}
private void draw() {
line_art.draw();
}
}