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var _koma = { Fu: 0, Ky: 1, Ke: 2, Gi: 3, Ki: 4, Ka: 5, Hi: 6, Ou: 7, To: 8, Ny: 9, Nk: 10, Ng: 11, Um: 13, Ry: 14, MOJI: [ "歩", "香", "桂", "銀", "金", "角", "飛", "玉", "と", "成香", "成桂", "成銀", "", "馬", "龍", "", ], }; var _opt = { NARI: 0x1, NARAZU: 0x2, UTSU: 0x4, DOU: 0x8, // 成, 不成, 打, 同 AGARU: 0x10, YORU: 0x20, HIKU: 0x40, YUKU: 0x80, MIGI: 0x100, HIDARI: 0x200, SUGU: 0x400, // 右, 左, 直 // 上, 寄, 引, 行 TOURYOU: 0x1000, HANSOKU: 0x2000, SENNICHI: 0x4000, JISHOUGI: 0x8000, // 投了, 反則負け, 千日手, 持将棋 MOJI: [ "成", "不成", "打", "同", "上", "寄", "引", "行", "右", "左", "直", "", "投了", "反則負け", "千日手", "持将棋", ], }; var _key = { SEPARATOR: ":", SASITE: "sasite", KYOKUMEN: "kyokumen", MOCHIGOMA: "mochigoma", PLAYER: "player", }; var _val = { KOMADAI_LEN: 3, NAME_LEN: 20, VIEW_W: 300, VIEW_H: 300, MASU_W: 28, MASU_H: 28, KOMA_L: 24, KOMADAI_H: 30, KOMABAKO_W: 200, KOMABAKO_H: 100, }; var _str = { SURU: "する", SHINAI: "しない", HAYAI: "速い", FUTSUU: "普通", OSOI: "遅い", KOUGO: "交互", JIYUU: "自由", DEFAULT_PLAYERS: ["先手", "", "後手", ""], MOCHIGOMA_EMPTY: "なし", MOCHIGOMA_ALL: "残り全部", SENTE: "▲", GOTE: "△", KANSUUJI: "零一二三四五六七八九十", ZENKAKU_SUUJI: "0123456789", KOMA_FONT: _val.KOMA_L + "px 'Hiragino Mincho ProN'", }; var _label = { KYOUCHOU: "指し手の強調", HANTEN: "盤面の反転", SPEED: "再生速度", TEBAN: "手番", NEXT: "次の手の表示", SETTING: "詳細設定", END_SETTING: "設定終了", PLAYER: ["<<", "<", "||", ">", ">>"], MAIN: ["対局情報", "盤面編集", "棋譜編集", "棋譜読書"], INFO: ["平手局面", "全て駒箱", "残り全部", "設定終了"], BANMEN: ["盤面反転", "編集終了"], KIFU: ["削除", "開始局面", "終局情報", "編集終了"], IO: ["棋譜読込", "中止"], NAMES: [ ["", "持駒", "名前"], ["先手", _val.KOMADAI_LEN, _val.NAME_LEN], ["後手", _val.KOMADAI_LEN, _val.NAME_LEN], ], MONDAI: ["一手戻す", "解答"], KAITOU: ["問題"], }; var _color = { KOMA: "black", PICK: "#c0c0c0", KOMADAI: "#f0f0f0", }; var _pointer = { PRESSED: ("ontouchstart" in window) ? "touchstart" : "mousedown", RELEASED: ("ontouchstart" in window) ? "touchend" : "mouseup", }; var _msg = { NARI: "成りますか?", KAITOU: "解答を見ますか?", MONDAI: "問題に戻りますか?", }; var _war = { LOST_KYOKUMEN: "局面情報が消去されますが、よろしいですか?", LOST_KIFU: "棋譜情報が消去されますが、よろしいですか?", REMOVE_AFTER: "この指し手以降を削除しますか?", REMOVE_BEFORE: "この局面を開始局面にしますか?", }; var _err = { BROWSER_NOT_SUPPORTED: "ブラウザが対応していません", BAD_QUALITY: "描画の質が正しくありません", SASITE_END: "棋譜の途中でファイルの終端に達しました", SASITE_POS: "指し手の位置が正しくありません", SASITE_KOMA: "指し手の駒が正しくありません", SASITE_OPT: "指し手のオプションが正しくありません", SASITE_RULE: "指し手がルールに反しています", KYOKUMEN_FORMAT: "局面の書式が正しくありません", KYOKUMEN_POS: "局面の位置が正しくありません", KYOKUMEN_KOMA: "局面の駒が正しくありません", KYOKUMEN_MOCHIGOMA: "局面の持駒が正しくありません", KYOKUMEN_SASITE: "局面の指し手が正しくありません", KYOKUMEN_KINJITE: "局面に禁じ手があります", KYOKUMEN_OVER: "局面に駒が多すぎます", PLAYER_FORMAT: "対局者の書式が正しくありません", MOCHIGOMA_MODE: "持駒のモードが正しくありません", }; var _util = { arr_copy: function(a) { return a.concat(); }, arr_equals: function(a, b) { if (a.length != b.length) return false; for (var i = 0; i < a.length; i++) if (a[i] != b[i]) return false; return true; }, is_digit: function(c) { return c.match(/^\d$/) != null; }, parse_digit: function(c) { if (_util.is_digit(c)) return parseInt(c); var index; if ((index = _str.KANSUUJI.indexOf(c)) == -1) index = _str.ZENKAKU_SUUJI.indexOf(c); return index; }, opt_moji: function(flag) { if (flag == 0) return ""; for (var i = 0; i < 16; i++) if ((0x1 << i) == flag) return _opt.MOJI[i]; return ""; }, max_len: function(s, len) { if (s.length <= len) return s; return s.substring(0, len); }, onload: function(callback) { window.addEventListener("DOMContentLoaded", callback); }, touched: function(div, callback) { div.addEventListener(_pointer.PRESSED, function(e) { var x, y; if (e.type == "touchstart") { x = e.touches[0].clientX; y = e.touches[0].clientY; } else { x = e.clientX; y = e.clientY; } var rc = e.target.getBoundingClientRect(); x -= rc.left; y -= rc.top; callback(x, y); }); }, add_panel: function(div) { var panel = document.createElement("div"); panel.className = "panel"; div.appendChild(panel); return panel; }, change_panel: function(div, index) { var panels = div.getElementsByClassName("panel"); [].forEach.call(panels, function(panel, i) { panel.style.display = (i == index) ? "block" : "none"; }); }, add_menu: function(div, cmds, callback) { var btn; for (cmd of cmds) { btn = _util.create_element("button", cmd); btn.addEventListener("click", function(e) { callback(cmds.indexOf(e.target.innerHTML)); }); div.appendChild(btn); } }, create_element: function(tag_name, text, class_name) { var e = document.createElement(tag_name); e.innerHTML = text; if (class_name != undefined) e.className = class_name; return e; }, get_text: function(e) { return e.textContent; }, set_text: function(e, text) { e.textContent = text; }, set_options: function(e, options, b_show_next) { for (var i = e.length - 1; i >= 0; i--) e.remove(i); if (!b_show_next) e.add(new Option("?")); for (var option of options) e.add(new Option(option.to_string())); }, };